What is officially confirmed?
The official Steam Early Access description states that the game can create huge worlds with 18 classes and 21 biomes. Those are the full numbers publicly attached to the Early Access foundation, not numbers inferred from screenshots or community speculation.
The June demo was intentionally smaller. Its official announcement listed 5 of 18 classes and 4 environmental biome themes out of 21. That distinction matters: demo availability should not be used as a complete Early Access list, while the full counts do not reveal every name or mechanic.
| Content | Official Early Access scope | June demo scope | Complete official list? |
|---|---|---|---|
| Classes | 18 | 5 of 18 at demo announcement | No public stable name/stat list found |
| Biomes | 21 | 4 environmental biome themes | No public stable name/effect list found |
| Settlement themes | Not stated on the current store page | 2 in the demo announcement | Do not treat this as a biome count |
How classes connect to the simulation
Official patches show that heroes and soldiers have attributes, equipment, inventory, traits, and spell slots, and that heroes accept quests, age, receive equipment, and fight as real army members. This establishes that character roles participate in progression, quests, crafting, and conflict.
It does not establish a complete list of 18 class names, their stats, unlock conditions, or an optimal ranking. Until the current game or an official reference publishes those details, a class tier list would be speculation. Use the current editor and in-game information for the authoritative class options available in your build.
How biomes connect to world creation
Biomes are part of the environmental scope of world creation. Official material confirms 21 biomes and describes overworlds, interiors, dungeons, map editing, settlements, and environmental themes. It does not publish a reliable table of biome names, resource modifiers, food restrictions, or class bonuses.
For planning, treat biome choice as a worldbuilding decision first. Confirm the current editor’s available environment and visuals, then test how your POIs, zones, factions, and creatures behave in that world. Do not assume a biome changes resources or class performance unless the current game explicitly says so.
What this guide will not invent
- A list of all 18 class names or all 21 biome names.
- Class tiers, damage values, skill trees, or unlock requirements.
- Biome resource tables, temperature rules, spawn rates, or hidden modifiers.
- Class-and-biome synergies that are not documented by the game or developer.
Official sources
- Fantasy World Manager on Steam — official Early Access description, editor list, platform information, and confirmed scope
- Fantasy World Manager Steam announcements — developer launch posts, demo patch notes, and roadmap clarifications
Frequently asked questions
How many classes are in Fantasy World Manager?+
The official Steam Early Access description confirms 18 classes. A complete official list of their names, stats, and unlock conditions was not published in the sources reviewed here.
How many biomes are in Fantasy World Manager?+
The official Steam description confirms 21 biomes. The June demo announcement listed four environmental biome themes, which was a reduced demo subset.
Which class is best?+
There is not enough official information for an accurate tier list. The developer has not published a complete class stat or skill reference, and Early Access balance can change.
Do biomes change class performance or resources?+
No reliable official table confirming those relationships was found. Use the current in-game editor and tooltips rather than assuming hidden biome bonuses or restrictions.
Related guides
Simulation Guide
Learn how created races, cultures, religions, factions, NPCs, creatures, and monsters feed the underlying world simulation.
World Editor Guide
Explore the tools for building overworlds, interiors, dungeons, and the places that connect them into a coherent setting.
Beginner Guide
Get oriented with the creator-led main mode, major editors, and simulation foundation before shaping your first living fantasy world.

